Category Archives: Guild Wars 2 Game Release Notes

Game Update Notes: January 14, 2020

01/14/2020—January 14 Release Notes

Lunar New Year

As another new year dawns on Tyria, join the festivities in Divinity’s Reach! The Year of the Rat is upon us, and the Lunar New Year Festival returns with new rewards and activities. Collect and open lucky envelopes to earn essences of luck, delicious foods, fireworks, valuable items, and a chance to find the new Lucky Rat Lantern backpacks!

Game Update Notes: December 17, 2019

12/17/2019—December 17 Release Notes

Wintersday

Come join us in celebrating Wintersday—Toymaker Tixx has made his annual visit to Divinity’s Reach to spread seasonal cheer and festivity! Bring the cheer of Wintersday to the distant north in the Secret Lair of the Snowmen, complete daily achievements to earn fanciful holiday weapons, save Wintersday for the orphans around Divinity’s Reach by giving them wrapped gifts, and test your snow-throwing skills against other players in Snowball Mayhem. You can also experience the joy of jumping in Winter Wonderland, defend against waves of toys in Toypocalypse, and help keep Tixx’s airship, the Infinirarium, in order! Keep an eye out for Wintersday Gifts appearing all around Tyria, too.

Game Update Notes: December 3, 2019

12/03/2019—December 3 Release Notes

Quality of Life

  • Wardrobe: New checkboxes have been added to each weapon, giving players the option to hide their weapon when it is stowed.
  • Ascended feasts have been added to Guild Storage in the Consumables tab. Guilds that have unlocked the tavern may speak to the tavern proprietor to deposit their crafted food for the guild’s use.
  • Some Looking for Group categories have been reorganized for better readability.
  • Leveling up and items that grant levels and experience now display a less noisy visual effect to other players.
  • Build and Equipment Templates last used in PvE, WvW, and PvP will now be remembered, and they will be automatically activated when returning to that game mode.
  • Changing Equipment Templates will now equip the correct weapons rather than cause players to swap to their second weapon set.
  • The revenant’s inactive legend utility skills will now be remembered when players transition between terrestrial and aquatic skills.
  • When revenants copy build links, they will now correctly include the inactive legend utility skills.
  • PvP weapon sigils, amulets, and runes have been integrated into Equipment Templates, allowing players to customize their PvP equipment while outside of PvP game modes.
    • A button has been added to the Equipment section of the Hero panel that allows players to toggle between viewing standard equipment and PvP equipment.
      • Note: Because equipped weapons are shared between all game modes, they are displayed in both views.
    • PvP equipment can also be quickly accessed by clicking the existing PvP Build button while in the PvP lobby or by using the PvP Build keybind.
  • Mist Champions have been integrated into the PvP panel and now have a much larger character preview.
  • Because all functionality has been moved to other menus, the old PvP Build/Equipment panel has been retired.
  • Dynamic HUD has been added to the game!
    • Dynamic HUD gives players the ability to show or hide parts of the UI while in or out of combat. The UI can also be set to always be hidden.
    • A new section within the General Options tab of the Options panel has been added to control Dynamic HUD. Components of the UI have been grouped into related sections.
    • Several presets are available for players to choose from, or players can individually control the behavior of each section.